Gloomwood twitter12/14/2023 On playing the early demo of Gloomwood that’s been available a few months now, it’s clear most people playing the game won’t be disappointed, regardless of what they expect. So if someone were to come into the game and be like, ‘I expect this to be exactly like Thief down to the last detail’, they’re going to be disappointed.” “They aren’t taken from anything else, they aren’t trying to reach the standards set by anything else, they’re just our own ideas. “There are plenty of things in Gloomwood that are just… Gloomwood,” Szymanski continues. On the other hand, ‘Thief with guns’ is hardly a complete summation of what Gloomwood is.”Īn attaché case-style inventory comes from Resident Evil 4, an introductory level influenced by Call of Cthulhu: Dark Corners of the Earth, the manner in which players check their ammo riffing on similar systems in Condemned: Criminal Origins – and that’s just nods and references to other games. Three words and someone already has an idea what to expect, and whether or not they’re interested in it. We wanted to make something that feels like your first time playing a game like Thief, but unfolds as its own unique experience.”Ĭo-developer (and DUSK creator) David Szymanski concurs: “Forget an elevator pitch, we condensed Gloomwood’s pitch down to ‘Thief with guns’. We didn’t want to ‘make Thief again’ because that game already exists. "It has elements of other immersive sims like Arx Fatalis. It has a good deal of traditional survival horror elements like Resident Evil and Silent Hill. “However, there’s a lot more DNA in Gloomwood than just Thief. “As a marketing tool, comparing Gloomwood to its inspirations like Thief is an excellent way to grab attention,” says Dillon Rogers, lead developer on the game.
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